Hi I'm Mark Auman

| Design | Programming | Production |

Welcome To My Portfolio

Hi my name is Mark Auman, and I am a game developer based in Brisbane. I have been developing games since 2013, having learnt to use a variety of different game engines and programming languages, however, I primarily experienced with working in Unity with C#. 


I am currently studying a Bachelor of Games and Interactive Environments at the Queensland University of Technology, majoring in Design, and minoring in Software Technologies and CGI. Due to this, I specialise and want to work within roles related to design, programming, and also production.


I have worked on variety of personal projects, projects for university, as well as projects for clients. Many of them are featured on this website, so please feel free to look around.

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Featured Projects & Work

It's Christmas Eve and none of the presents are done! Millions of children will wake up presentless if nothing is done about it!

Roles on Project: Lead Designer, Programmer & Artist

 Santa's Workshop Whirlwind is a VR game designed for the Meta Quest 2 Headset. Players play as an elf who has found that they along with the rest of the elves have been put to sleep for the whole year by the antagonist of the game, Krampus. 

As one of the elves, it is up to you to grab toys children request off of conveyor belts, pack them into gift boxes and then throw them down chutes. Complete all the gift requests before time runs out in order to save Christmas! Be wary, as Krampus is still up to his mischief and will try to corrupt fellow elves to try and stop you from completing your goal...


Manage construction workers and build home construction projects!

Roles on Project: Lead Designer, Programmer & Mobile Developer

AWIC: Breaking Ground is a turn-based game where the player is a construction manager tasked with planning and building home construction projects. To complete a project, players will have to manage a team of workers skilled in different professions such as carpenters, plumbers and electricians, to perform tasks on the construction site. Through this gameplay, our goal is to make our players fascinated with the construction process & determined to build the best homes they can.



Make your way to the top of The Tyrant's Castle and claim your vengeance!

Roles on Project: Lead Designer, Lead Artist, Lighting & Programming

 The Tyrant's Castle was a project developed for the IGB321 - Immersive Game Level Design unit at QUT. It was a group project wherein we had to develop a set of level tiles, and used them to construct three levels. In the Tyrant's Castle, you play as The Revenant, a soldier who has been captured by The Tyrant King and his forces, who have destroyed your home land. With the help of an ally guard who sets you free, you are set on the path of vengeance, making your way up the castle in order to kill the Tyrant King and end his reign once and for all.

Developed the 3DGDV VR system for the QUT Mars ARC project

Roles on Project: Research Assistant & VR Developer

Since July of last year I have been working as a research assistant for the QUT Faculty Of Science on the QUT Mars ARC Project. My work has mainly be involved around developing a VR system that allows users to interact with an interface to view the chemical compositions of different rock samples taken by the Perseverance Rover on Mars. Through this project I have had the opportunity to incrementally develop a system over a long period of time for us within a larger project.


A real-time 3D motion capture project developed in Unreal Engine 5

Roles on Project: CG Artist, Project Manager & Editor

 Heat Death Of The Metaverse was a music video that I developed as part of a group for the KNB227 - CGI Technologies unit at QUT. In the first part of the project, we were to individually develop an abstract metahuman and a proposal for an environment for it to perform within. In the second part of the project, we were to combine our metahuman with three or four other student's metahumans in order to produce a music video wherein our abstract metahumans would do a performance within a refined version of one of our environments.


Make your own pixel maps!

Roles on Project: Designer & Programmer

This software allows its users to create and design their own pixel maps for use within video games, tabletop roleplaying games and other similar media. The user interface provided allows users a large amount of freedom with how they can manipulate and customise their pixel map which includes: manipulating the colours and thresholds of biomes, manipulating the noise that the map generated is based off, generating their own map seed, loading pre-set colour palettes as well as saving and loading generator files so that user can come back and continue working on the same map. Using these provided functions, users are able to produce a variety of different maps. 


 

Get in touch at markryanauman@gmail.com