QUT Mars Project Work

A VR system developed for the QUT NASA/JPL project

First Version Of 3DGDV System
Latest Version Of 3DGDV System

About My Work On The QUT Mars Project

Since July of last year I have been working as a research assistant for the QUT Faculty Of Science. My work has mainly be involved around developing a VR system that allows users to interact with an interface to view the chemical compositions of different rock samples taken by the Perseverance Rover on Mars. The first few months of development were centred around extracting data from PIXLISE, a website that contains data on the rock samples taken by PIXL, and formatting that data to be displayed in a 3D representation. From there, work was done to adapt the system  to work within the VR environment, and allow the user to manipulate the data by moving around and scaling it. Since then, more recent work has been done to include more features such as more embodied interactions and topology maps of each of the samples in response to feedback provided on the system by geologists at QUT. The name given to this system is the 3D Geological Data Visualiser, or 3DGDV for short. Some videos below showcase the development of 3DGDV throughout various points of its lifetime. 

Through this project I have had the opportunity to incrementally develop a system over a long period of time for us within a larger project.

3DGDV Development Videos

The first recorded iteration of the fully functioning 3DGDV system working in a non VR-environment
A first test to see how the system interacts in VR
Showcases the addition of a Point Of Interest (POI) system that allows chemical maps to be marked with points of interest.
Showcases the addition of context image that allows the 3DGDV GUI to show an image taken of the sample currently being analysed
An update video going over iterations of 3DGDV to include more GUI interactions and the ability to analyse multiple samples as well as planned features
Further work to make the GUI work better in VR
Showcases work down to allow chemical maps to be scaled, grabbed, and moved around the environment
Showcases the addition of an additional topology map that are overlayed on top of the chemical maps
Showcases the implementation of more embodied interactions to allow for gesture-based control of the 3DGDV GUI.


Get in touch at markryanauman@gmail.com